Spoiler Warning
This website may contain spoilers, which might ruin your game experience. This site will answer frequently asked questions and will provide a list of enemies, known bugs, consumables, weapons and items.
When will the market recover? | Markets will recover when you trigger a specific random event. Also season changes can influence the market. |
I'm exhausted and can't work any more? What can I do? | To recover you can sleep in taverns or beds, receive healing in temples, eat and drink consumables. |
The story asks me to enter the desert, swamp, water, snow region or mountain, but I can't go there!? | You will need upgrades to enter these areas. These upgrades can be found in the workshop of cities. Here a list were to find which upgrade: Snow - Elven City, Desert/Ship - Harbour City, Water - Capital City, Swamp - Woodcutters, Mountain - Swamp City |
How can I heal a negative effect? |
There are several negative effects, additional to the original BoW. Here is a list of Effects and Healing:
|
Where can I get healing items? |
Normal healing items can be bought in magic stores, which are available in every city. While you can get almost anything in the Temple District of Capital City, pangos are one exception. Pangos can only be freely bought in Drake City. |
I want to enter other parts of the world, but it seems to be blocked. |
This is blocked by the storyline. In Chapter II you will be able to unlock new regions in cityhall (trader district). |
How to recover mana? |
Mana can be recovered by using consumbles such as mana potions, as well as food and drinks. |
There is a war going on! Cities are blocked, but I need to access them! |
One solution is to wait until the war is over, but that can take its time. The end is also triggered by a random event. More confortable and faster way is to get rid of the unit that blocks your access. This can be done by teleporting the unit away, or killing the unit with a spell or ability. Teleportaway spell and scrolls are a nice way to get rid of these units and they should be available in every magic store. |
Where can I buy abilities? | A special trainer for abilities can be found in dungeons. There is also a trainer in capital city in the traders district. Annother way to get abilities is to equip armors, that grant special abilities. You are also able to unlock abilities as perks when leveling up. |
Is there a walktrough? | Yeah, it can be found on this website, just check navigation. |
Name | Abilities | Places | |
Animals | |||
Bear | Enduring enemy with a strong melee attack. | Encounters, River, Dungeons | |
Bitesnake | Instead of poison, this snakes has a strong melee attack. | The Desert, Dungeons | |
cat | Nimbler than a standard wolf, but otherwise quite an average opponent. | Encounters, River, Dungeons | |
Cobra | Deadly, as it has a venom attack. | Encounters, River, Dungeons | |
Crab | This Giant Crap is a dangerous creature, which should be faced with elemental attacks. It is vulnerable to cold and fire attacks. | Main, Encounters, Dungeons | |
Dog | Standard foe, which can be tamed in a doghut. | Bandit Camps, Encounters | |
Elder Falcon | Advanced version of Falcon - taken from Khalifat Faction. | The Desert, Main Encounter | |
Falcon | A weak, but nimble enemy - taken from Khalifat Faction. | The Desert, Main Encounter | |
Fleet Seal | Strong melee attack creature. | Open Sea | |
Elder Seal | Strong melee attack creature. | Open Sea | |
Flies | Fun monster for experience grinders. | Main, Missions | |
Gorer | Dangerous melee creature. | Monstercamps, River, Main | |
Hare | Fun monster first seen in 'Brent'. | Missions | |
Ice Bear | Stronger and colored ( ;) ) version of the standard bear. | North | |
Mushroom | Immobile creature, with almost no weaknesses. Rumours have it, that some muntants can actually move slowly. | Sewer, Dungeons | |
Panther | Stronger version of the cat creatures. These creatures are a rare sight. | ??? | |
Seal | Basic, water-based, melee creature | Open Sea | |
Small Mushroom | Spawn of Mushrooms. Weaker than their parents. | Sewer, Dungeons | |
Snake | Weak melee creature found in caves. It can poison. | Dungeons, The Desert | |
Spider | A moderate melee enemy, with a backstab attack. | Encounters, River | |
Spiderhunter | Stronger version of the spider. They can hide in forests. | River | |
Tusker | Not as strong as the Gorer, but still a worthy opponent. | Main, Encounters, River | |
Tusklet | Fair damage and hitpoints for a level 0 enemy. | Main, Encounters, River | |
Wardog | Advanced version of the dog. Can be tamed in the doghut. | Bandit Camps, Encounters | |
White Rabbit | Fun monster from 'Brent'. | Missions | |
Rat Faction | |||
Fat Rat | Advanced version of Mutant Rats, Fat Rats can slow down and infect enemies. But they are really slow. | Sewer | |
Fatty | Advanced version of the Fat Rat. Can additionally wound and has a ranged slam attack. | Sewer | |
Hunter Rat | Advanced rat with nightstalk and backstab. | Sewer | |
Infected Rat | Rat that can infect and weaken enemies. | Encounters, Sewer, Dungeons | |
Moppsmaus | Also known as the Rats Boss and originally designed as funmonster. Its attack abilities will weaken the opponent. You should receive healing as soon as possible after the fight. | Sewer | |
Mutant Rat | Mutant Rats have a lot more hitpoints than a standard rat, but are slower. | Sewer | |
New Rat | Simple Rat that advances differently. | Sewer | |
Norbert | Two headed rat with leadership. | Sewer, Dungeons | |
Stalker Rat | Strong Rat with nightstalk, skirmish and poison attack. | Encounters, Sewer, Dungeons | |
Stealth Rat | Simple rat with nightstalk. | Encounters, Sewer, Dungeons | |
Wolf Faction | |||
Alpha Wolf | Wolf with leadership and a special backstab attack. | Main, The North | |
Greyback | Advanced version of the Alpha Wolf. Deadly when being allowed to attack from behind. | The North | |
Sandwolf | Normal wolf encountered in the desert regions | Main - Desert Encounters, The Desert | |
Welp | Simple Level 0 version, which can advance to all wolf faction units | Main, The River | |
Wolf Ghost | A nimble and strong Wolf that can hide anywhere. | Main, The River, The North | |
Wolf Hunter | Slower, but stronger than a normal wolf. Nightstalk and Backstab are a dangerous combination, but he is slightly weaker in direct confrontations. | Main, The River, The North | |
Wolf Phantom | Phantoms are not to be seen be humans, unless it wants to be seen. A stronger version of the Ghost. | Main, The River, The North | |
Wolf Skirmisher | Weaker, but faster version of the standard wolf. With a slow attack and the skirmish ability its a perfect support unit for wolf packs. | Main, The River, The North | |
Saurians (Dark Blood Alliance) | |||
Toads | Toads are enourmous creatures and exist in diffent versions. The saurians have discovered the secrets to summon and tame these creatures. Taken from the Era of Magic. | ||
Epic Creatures | |||
Epic Dragon | Stronger version of a dragon. | High Level Encounters | |
Giant Gryphon | Stronger version of a gryphon, with a ranged scream attack. | High Level Encounters | |
Master Assassin | A fast, nimble human fighter, which uses hit and run abilities. Thanks to venom and heavy wound attacks this enemy can be nasty. | High Level Encounters | |
Master Bountyhunter | A strong human fighter, with many defensive abilties. All is attacks are strong and designed to create damage, deadly however can be his ranged berserk attack. | High Level Encounters | |
Sea Monster | An epic seaserpent with a lot of additional weapon specials. | High Level Encounters | |
Swamp Monster | An enourmous spider with high hitpoints, splashing attacks and invisibilty. | High Level Encounters | |
Heroes | |||
Bard | Mercenary who can be hired for fame. He has some special abilities and splash attacks. | Merc | |
Berserkerhero | Using the 'berserker' spell you can turn into this berserker unit. A strong melee attack, but easily taken down, by a group of creatures that can reduce the heroes ammount of damage. | Transformation | |
Bullseye | A companion you will receive later in the game. He has an own advancement path, which is focused on trick and ranged attacks. | Companion | |
Elder Bard | An advanced merc version, with unique abilities and attacks. | Advanced Merc | |
Scarface | A companion you will receive later in the game. He has an own amla path, which is focused on melee and tank abilities. | Companion | |
Swampwitch | A companion you will receive later in the game. She has an own amla path which increases the abilities of her ranged attack. | Companion | |
you | John is free to develop in his ways. He has a unique amla path. Each level he can decide to increase Strength, Constitution, Speed, Luck, Charisma, Dexerity and Intelligence. If he meets the requirement he can also decide to unlock a perk, instead of increasing his abilities. | Protagonist | |
Khalifate | |||
Khalifate | Standard Khalifate units as added to the game in 12.0. | ||
Mechanic | |||
Atmosphere | Some unit are just created to provide atmosphere, such as Giant Ships, Caravans, Boats. | Everywhere | |
Heroship | Your basic hero ship, which can be upgraded to be faster or more enduring. | Open Sea, Main, River | |
Pirateship | A basic seabased enemy with a strong ranged attack. | Open Sea - Seabattles | Open Sea, Main |
Obstacles | Obstacles have different forms such as Stones, Bushs, Doors, Pallisades or Gates. They will just block the way of the heroes and can easily be defeated. They can be encountered in different situations. | Dungeons, Missions | |
Superweapon | A new superweapon of the orcs, that can cause devasting damage. | Missions | |
Watchtower | A simple structure to guard the orcish frontiers. The archers still oppose a threat to anyone nearby. | Mission, North | |
Naga | |||
Medusa | A powerful creature that is able to petrify enemies. Taken from the Ageless Era. | Dungeons | |
Medusa Witch | An even more powerful creature that is able to petrify enemies. This one has an additional melee attack that can slow down. Taken from the Ageless Era. | Dungeons | |
Naga Assassin | Naga with an advanced coral-bow. | Open Sea, Encounters, Seafights, Ship Boarding Fights | |
Naga Catcher | A naga with a net and a sharp knife. The net attack will slow down enemies. | Open Sea, Encounters, Seafights, Ship Boarding Fights | |
Naga Deepcut | An advanced version of the catcher, with a strong melee attack. | Open Sea, Encounters, Seafights, Ship Boarding Fights | |
Naga Hunter | Naga with a coral-bow. | Open Sea, Encounters, Seafights, Ship Boarding Fights | |
Tentacle Fang | Tentacles are the appendages of some greater monster that lurks below the waves. These Tentacles are used by whatever to slow down the prey and drag them underwater. | Encounters, Seafights, Ship Boarding Fights | |
Tentacle Poison | Tentacles are the appendages of some greater monster that lurks below the waves. These Tentacles are smaller, but can poison the victim. | Encounters, Seafights, Ship Boarding Fights | |
Tentacle | Tentacles are the appendages of some greater monster that lurks below the waves. Has changed movement stats. | Encounters, Seafights, Ship Boarding Fights | |
Orcs | |||
Orcish Killer | The Killer has a critical attack, which has a chance to instantly kill an enemy. However they have a low chance to hit. | North, Encounters | |
Fatalblade | The Fatalblade is an advanced killer. He can perform a berserk attack and deliver high damage. | North, Encounters | |
Deadblade | The Deadblade is an advanced killer. He has a 100% chance to kill an oposing unit in melee, but reduced hitpoints. | North, Encounters | |
Goblin Catcher | A fast rider with hit and run and slow down specials. | North, Encounters | |
Grey | The mysterious leader of the Orcs. | North, Encounters | |
Orcish Hero | An advanced orcish commander with a tripple charge attack. | North, Encounters | |
Orcish Curser | Somehow the orcs managed to resurrect their ancestors. Instead of life drain, these undead spirits can curse enemy units. | North, Encounters | |
Orcish Plaque | This assassin uses a new kind of toxin, that poisons and permanently infects the victim. | North, Encounters | |
Orcish Weakener | The orcish weakener is a mysterious goblin crossbowman, which uses black bolts to weaken his targets. | North, Encounters | |
Souleater | The boss. Beside a lot of hitpoints he can cast many spells, such as calling an entire army to his disposal. | North, Encounters | |
Summoner | The orcish summoner has more hitpoints than any other creatures, but his spells are relatively weaker. | North, Encounters | |
Outlaws | |||
Rogue Mages | A criminal magician with a basic magic attack. Taken from the Ageless Era. | Main, Missions, Encounters | |
Shadow Mage | A criminal magician with an advanced magic attack. Taken from the Ageless Era. | Main, Missions, Encounters | |
Shadow Lord | A criminal magician with a dangerous magic attack. Taken from the Ageless Era. | Main, Missions, Encounters | |
Outlaw Princess | Female bandit. Taken from the Ageless Era. | Main, Missions, Encounters | |
Outlaw Queen | Female bandit. Taken from the Ageless Era. | Main, Missions, Encounters | |
Brigand | Mounted bandit on a horse. Taken from the Ageless Era. | Main, Missions, Encounters | |
Raider | Advanced mounted bandit on a horse. Taken from the Ageless Era. | Main, Missions, Encounters | |
Pocket Thief | A simple unit with pickpocketing abiltity. | Main, Missions, Encounters | |
Apprentice | An advanced pocketthief. | Main, Missions, Encounters | |
Masterthief | An even more advanced pocketthief, with several nasty attacks. | Main, Missions, Encounters | |
Darklegend | Invisible, dangerous and should be faced with care. | Main, Missions, Encounters | |
Phantom | |||
Pharao | Boss you will encounter during a story mission. Taken from Archaic Era, changed in several ways. | Missions | |
Tomb Protector | Taken from Archaic Era, changed in several ways. | Desert, Dungeon | |
Tomb Mummy | Dangerous Undead that exists in different versions. Taken from Archaic Era, changed in several ways. | Desert, Dungeon | |
Pirates | |||
Sailor | A basic sailor, with a melee attack. Taken from Ageless Era. | Encounters, Seafights, Ship Boarding Fights | |
Pirate Captain | A basic sailor, with a melee attack. Taken from Ageless Era. | Encounters, Seafights, Ship Boarding Fights | |
Pirate | Fair melee fighter. Taken from Ageless Era. | Encounters, Seafights, Ship Boarding Fights | |
Corsair | Strong melee fighter. Taken from Ageless Era. | Encounters, Seafights, Ship Boarding Fights | |
Seafarer | Advanced sailor, with an additional ranged attack. Taken from Ageless Era. | Encounters, Seafights, Ship Boarding Fights | |
Mariner | Good allarounder. Taken from Ageless Era. | Encounters, Seafights, Ship Boarding Fights | |
South-seas | |||
Seaman | Good melee fighter with first strike. Taken from Ageless Era. | Encounters, Seafights, Ship Boarding Fights | |
Sea Wolf | Allarounder with first strike and poison attack. Taken from Ageless Era. | Encounters, Seafights, Ship Boarding Fights | |
Wrecker | Strong overall attacks with slow special. Taken from Ageless Era. | Encounters, Seafights, Ship Boarding Fights | |
Summons | |||
Airelemental | Weak in hitpoints, but fast, able to fly and doing splash damage. Perfect summon for hit and run tactics. | Summoned Creature, The North | |
Angel | One of the strongest summons in the game. Almost undefeatable on villages. | Summoned Creature, The North | |
Clairvoyance | Inivisible unit that will clear the fog of war for you. | Summoned Creature, The North | |
Demon | One of the strongest summons in the game. More aggressive than the angel. | Summoned Creature, The North | |
Earthelemental | Strong melee creature, with the ability to regenerate. | Summoned Creature, The North | |
Enchanted Magic Wall | A moderate forcefield. | Summoned Creature, The North | |
Fireelemental | Fireelementals do high damage, but risk their own life while doing so. | Summoned Creature, The North | |
Iceelemental | Strong magical creature with a slowing ablities. | Summoned Creature, The North | |
Magic Wall | A weak summoned forcefield to block the approach of enemies or to deliver distraction. | Summoned Creature, The North | |
Mechanic Steam Guard | Powered by devil and mighty steam technology, these long dead dwarven now raise there undead hands against you. Devoured flesh has been covered by steel and their green spooky eyes can find any intruder in this cave. Equipped with a heavy arsenal of fighting weapons, they seem to be undefeatable in high numbers. Their only drawback is the speed, maybe you can use this as an advantage. | Ancient, The North | |
Steam Guard | A powerful enemy with more than 150 hitpoints. Once, this guardian was a powerful dwarven scientiest, but after loosing the respect of a former dwarven king, he had to flee in this dungeon. The artifact betrayed him, suggesting him an eternal life in exchange for its protection. So he created a powerful armor, powered by steam, covered with blue steel and a deadly arsenal of experimental dwarven weapons. But especially his ability to create an endless stream of mechanical units makes him a thread, that shouldn't be underestimated. | Summoned Creature, Ancient, The North | |
Undead Pirates | |||
Bone | Bones are sailors who have been slain or died in the deepth of the ocean. Its not sure wether they have been awakened by a necromancer or a dark curse. Bones are fragile and slow and can easily be defeated. They are the main form of undeadpirates and attack in high numbers. | The Open Sea | |
Boneadmirals | Dark fog surrounds the undead only known as 'Boneadmirals'. All that is known about this unit are rumors told in shady taverns by sailors that have been lucky enough to survive an attack of undeads lead by an 'Admiral'. | The Open Sea | |
Bonecaptain | Bonecaptains are the strongest of the undeadpirates. It is said that each bonecaptain controls a hundred of undead minions and rumours say, that they use poisoned blades and engulf their enemies in fire. | The Open Sea | |
Bone Cutthroat | Bone Cutthroats a the most fragile undeads on the Open Seas. Therefore they are faster and their attacks from behind can be deadly for an unaware sailor. | The Open Sea | |
Bone Freebooter | Bone Freebooter must have been pirates in their former life, willing to continue their pirateous lifes. Armed with a saber and a twoshot thunderstick, they are a balanced fighters standing a side the mightier Bonepirates and Swashbucklers. | The Open Sea | |
Bone Looter | Bone Looter are creatures, whose greed seems to have overlived even their mortal life. Their sharp blades allows them to wound people, while their other attack steals gold and slows the target down. | The Open Sea | |
Bonemastercut | Bone Mastercuts wield deadly blades that can heavily wound a target Even though their unsatiable hunger for gold has reduced in exchange for power, their reason to steal gold is still an essential part of their undead life. | The Open Sea | |
Bonepirate | Bonepirates are a threat for every sailor in the Open Sea. They can't match the Swashbucklers melee skills, but they use some sort of thunderstick weapons. Its not sure who provides these weapons and some people speak about a conspiracy between undead and living pirates. | The Open Sea | |
Cursed | Cursed are mystical undeads wielding cursed sabers, which have the ability to resurrect their fallen enemies and slow down other enemies. | The Open Sea | |
Swashbuckler | While Bones are basic undeads, Swashbuckler are annother caliber. For some reasons these undeads are stronger, faster and deadlier. | The Open Sea | |
Misc | |||
Young Dwarf | Simple 0 level version of the dwarves who can evolve into all level 1 forces. | Ancient, The North |
Name | Effect |
Attack Items | various effects |
Bomb | Damage an area for 25 center damage and 15 adjecent damage. Kills enemies. |
Comet Scroll | Damages an enemy for 50 hitpoints, but does not kill. |
Firetrap | Places a firetrap. When triggered it will damage the unit. |
Harm Scroll | Damages an enemy for 20 hitpoints, but does not kill. |
Poisontrap | Places a slowtrap. When triggered it will damage and poison the unit. |
Scythe of Death | Story Artifact: Damages an enemy for 1000 hitpoints, but does not kill. |
Slow Scroll | Slows down an enemy. |
Slowtrap | Places a slowtrap. When triggered it will slow down the unit. |
Teleportaway Scroll | Teleports away any targeted unit. |
Teleporttrap | Places a teleporttrap. When triggered it will teleport the unit away. |
Booze | recovers HP, Mana, Exhaustion |
redwine | recovers 0 HP, 2 Mana, 2 Exhaustion |
bloodymary | recovers 0 HP, 3 Mana, 5 Exhaustion |
bluewine | recovers 0 HP, 10 Mana, 10 Exhaustion |
dwarvenbeer | recovers 10 HP, 10 Mana, 10 Exhaustion |
lightbeer | recovers 0 HP, 1 Mana, 1 Exhaustion |
purplewine | recovers 0 HP, 5 Mana, 10 Exhaustion |
strongbeer | recovers -5 HP, 5 Mana, 5 Exhaustion |
Drawback: | Chance for getting drunk, when drinking booze. |
Cure | various effects |
Antidote | heals poison and venom |
Bandage | heals wounds and regenerates 10 hp |
Coffee | heals drunk and slow |
Medicine | heals drunk and slow |
Pango | heals all negative effects (even petrification), except wounds and venom |
Food | recovers HP, Mana, Exhaustion |
algaesoup | recovers 0 HP, 0 Mana, 5 Exhaustion |
betterbrew | recovers 15 HP, 1 Mana, 4 Exhaustion |
brew | recovers 5 HP, 0 Mana, 1 Exhaustion |
cookedmeat | recovers 10 HP, 0 Mana, 2 Exhaustion |
fishsoup | recovers 25 HP, 1 Mana, 5 Exhaustion |
herbs | recovers 30 HP, 0 Mana, 3 Exhaustion |
mushroomsoup | recovers 10 HP, 3 Mana, 1 Exhaustion |
perfectmeat | recovers 30 HP, 3 Mana, 10 Exhaustion |
ratburger | recovers 5 HP, 1 Mana, 1 Exhaustion |
weeds | recovers 0 HP, 1 Mana, 3 Exhaustion |
Misc | various effects |
Clairvoyance Scroll | Reveals Maps and clears fog of war |
Flasks | identifies a flask, but can also have random effects such as increasing stats, hurting or poisoning |
Fleescroll | Teleports to a random position of the map. Can be used as an option during encounters or special situation. |
Greater Teleport Scroll | allows to teleport to annother map |
Lootbook | random effects: Skillgain, Scrolls, Experience, Spells: Fireball, Slowdown, Flee, Frost Lance, Icestorm, Berserkeraspect, Sticky Poison, Weaponblessing, Healer, Poison Master, Werhare, Fireelemental, Iceelemental, Earthelemental, Airelemental |
Randomsummon Scroll | Summons a random creature of a random side. |
Spellbook | Unlocks one of the following powerful spells: Massslow, Masslifesteal, Hard Rain, Devour Area, Firestorm, Arrowrain, Greater Necromancy, Greater Summoning, Army Summoning, Undeadarmy, Petrify |
Treasuremap | Reveals a random treasure on the map. Actual treasure will be overwritten. |
Teleportscroll | Teleports to a position of your choice. |
Tent | Rest in the mainmaps and quickrest in dungeons |
Recovery | various effects |
Attackpotion | Recovers 1 Attack |
Healpotion | Fully heals character, does not remove negative effects |
Heal Scroll | Fully heals an allied unit or yourself |
Manapotion | Recovers 5 Mana |
Maxmanapotion | Fully recovers mana |
Movementpotion | Recovers 5 movement points |
Staminapotion | Fully recovers exhaustion |
Amulet name | Bonus | Requirement |
Amulet of Endurance | charisma 5 | hitpoints +20 |
Amulet of Hardiness | charisma 7 | hitpoints +30 |
Amulet of Speed | charisma 2 | speed +1 |
Amulet of Steel | charisma 4 | resistance +3 |
Amulet of Haste | charisma 5 | speed +2 |
Amulet of Mithril | charisma 7 | resistance +4 |
Amulet of Diamond | charisma 12 | resistance +5 |
Amulet of Time | intelligence 12 | strikes +1 |
Amulet of Attack | charisma 4 | damage +1 |
Amulet of Tiger | charisma 7 | damage +2 |
Amulet of Fury | charisma 12 | damage +3 |
Amulet of Defence Aura | charisma 10 | ability defenceaura |
Amulet of Darken | charisma 8 | ability darken |
Charm of North | charisma 1 | charisma +5 |
Amulet of Luck | luck 1 | luck +3 |
Amulet of Charisma | charisma 1 | charisma +3 |
Amulet of Strength | strength 1 | strength +3 |
Amulet of Dexterity | dexterity 1 | dexterity +3 |
Amulet of Constitution | constitution 1 | constitution +3 |
Amulet of The Bard | charisma 5 | bardskill +20 |
Amulet of the Three | charisma 5 | maxmana +500 |
Armorname | Resistance Bonus | Movement Penality | Hitpoint Bonus | Armor Special | Requirement |
Street Cloth | 1 | 0 | 5 | Concealment | constitution 1 |
Old Chainmail | 3 | 2 | 10 | None | constitution 2 |
Leather Armor | 5 | 0 | 10 | None | constitution 3 |
Studded Armor | 7 | 1 | 20 | None | constitution 4 |
Magicans Cloak | 9 | 0 | 30 | Teleport | intelligence 10 |
Heavy Armor | 10 | 3 | 30 | None | constitution 5 |
Druids Armor | 11 | 0 | 40 | Cures | charisma 12 |
Spiked Armor | 12 | 2 | 30 | Spikes_1 | constitution 6 |
Shadow Armor | 13 | 0 | 30 | Nightstalk | dexterity 10 |
Ghost Armor | 14 | 0 | 20 | Hide | luck 10 |
Dragonleather Armor | 15 | 0 | 40 | Skirmisher | constitution 10 |
Elven Armor | 17 | 1 | 35 | Ambush | dexterity 15 |
Steam Armor | 20 | 1 | 60 | Mechanical | constitution 15 |
Mithril Armor | 25 | 2 | 50 | Steadfast | constitution 20 |
Trollskin Armor | 30 | 3 | 70 | Regeneration | constitution 25 |
Silk Armor | 8 | 0 | 20 | Concealment | dexterity 5 |
Leather Drake Armor | 15 | 0 | 40 | Skirmisher | dexterity 10 |
Steel Drake Armor | 35 | 0 | 60 | Damageup | constitution 25 |
Fur Armor | 15 | 2 | 0 | Steadfast | constitution 4 |
Desert Armor | 18 | 0 | 40 | Concealment | dexterity 13 |
Diver Armor | 20 | 0 | 30 | Submerge | constitution 15 |
Hoplite Armor | 40 | 4 | 30 | Submerge | constitution 20 |
Bards Armor | 20 | 0 | 50 | Initiative | charisma 10 |
Strikers Armor | 5 | 1 | 100 | Blitz | strength 15 |
Berserker Tattoo | 0 | 0 | 200 | Bloodlust | constitution 25 |
Ghouls Armor | 0 | 0 | 0 | Feeding | constitution 25 |
Jesters Armor | 20 | 0 | 40 | Distract | luck 10 |
Armor of Light | 20 | 0 | 70 | Illuminates | charisma 8 |
Bare Skin | 0 | 0 | 0 | Avoiding | dexterity 10 |
Orcish Armor | 15 | 3 | 50 | Damageup | strength 10 |
Armor of Pain | 15 | 3 | 40 | Spikes_2 | constitution 12 |
Armor of Secret Daggers | 15 | 3 | 40 | Spikes_3 | dexterity 20 |
Grey Armor | 50 | 10 | 100 | Devour | constitution 30 |
Apprentice Cloak | 5 | 0 | 15 | Concealment | intelligence 5 |
Helmet Name | Requirement | Bonus |
Vision Helmet | intelligence 5 | ability clairvoyant |
Old Helmet | constitution 1 | resistance +1 |
Leather Cap | constitution 3 | resistance +2 |
Combat Helmet | constitution 5 | resistance +3 |
Mithril Helmet | constitution 7 | resistance +4 |
Hood | dexterity 5 | damage +2 |
Thinking Cap | intelligence 5 | intelligence +5 |
Helmet of Hardiness | constitution 1 | constitution +3 |
Helmet of Strength | strength 1 | strength +3 |
Helmet of Endurance | constitution 5 | hitpoints +40 |
Helmet of Troll | constitution 7 | hitpoints +50 |
Full Helmet | constitution 10 | defense +10 |
Fur Helmet | constitution 1 | luck +5 |
Ring name | Bonus | Requirement |
Ring of Endurance | charisma 5 | hitpoints +20 |
Ring of Hardiness | charisma 7 | hitpoints +30 |
Ring of Steel | charisma 3 | resistance +3 |
Ring of Mithril | charisma 5 | resistance +4 |
Ring of Diamond | charisma 10 | resistance +5 |
Ring of Speed | charisma 1 | speed +1 |
Ring of Haste | charisma 4 | speed +2 |
Ring of Attack | charisma 3 | damage +1 |
Ring of Tiger | charisma 5 | damage +2 |
Ring of Fury | charisma 10 | damage +3 |
Ring of The One | charisma 12 | ability invisible |
Ring of Fear | charisma 10 | ability presenceoffear |
Ring of Poison Immunity | charisma 5 | ability Poison Immunity |
Ring of Luck | luck 3 | luck 3 |
Ring of Charisma | charisma 3 | charisma 3 |
Ring of Strength | strength 3 | strength 3 |
Ring of Dexterity | dexterity 3 | dexterity 3 |
Ring of Constitution | constitution 3 | constitution 3 |
Ring of The Open Lock | lockpickskill 20 | lockpickskill 20 |
Ring of The Thief | pickpocketskill 20 | pickpocketskill 20 |
Name | Requirement | Bonus |
Sandals | strength 1 | resistance 1 |
Combat Shoes | strength 5 | resistance 3 |
Knight Boots | strength 7 | resistance 4 |
Mithril Boots | strength 10 | resistance 5 |
Shoes of Speed | dexterity 1 | speed 1 |
Shoes of Haste | dexterity 3 | speed 2 |
Elven Shoes | dexterity 7 | speed 3 |
Boots of Floating | luck 5 | ability floating |
Lucky Boots | charisma 1 | luck 3 |
Beautiful Boots | charisma 1 | charisma 3 |
Shoes of Extradice | luck 3 | cheaterskill 20 |
Boots of Avoiding | speed 1 | defense 3 |
Boots of Skirmisher | speed 3 | defense 5 |
Boots of Protection | speed 7 | defense 7 |
Fur Boots | luck 1 | luck +5 |
Shieldname | Requirement | Resistance Bonus | Defence Bonus | Movemment Penality |
Wooden Shield | strength 1 | 3 | 3 | 0 |
Ram Shield | strength 3 | 0 | 5 | 0 |
Steel Shield | strength 5 | 5 | 5 | 1 |
Tower Shield | strength 10 | 10 | 5 | 2 |
Paladins Shield | constitution 10 | 8 | 8 | 1 |
Miracle Shield | luck 12 | 8 | 8 | 0 |
Hoplite Shield | strength 15 | 12 | 12 | 4 |
Steel Block | strength 15 | 20 | 5 | 4 |
Weaponname Requirement - Range - Damagetype - Damage - Strikes - Special |
Heavy Slicer speed 10 melee blade 3 7 Heavywound |
Speed Slicer speed 10 melee blade 2 6 Hit and Run |
Wounder speed 10 ranged blade 15 3 Wound |
Boomerang speed 10 ranged impact 15 2 Hit and Run |
Orc Axe strength 8 melee blade 10 2 Critical |
Knife strength 1 melee pierce 3 2 None |
Woodcutter strength 1 Axe melee blade 3 2 None |
Dagger strength 2 melee pierce 4 3 Firststrike |
Short Sword strength 3 melee blade 5 3 None |
Light Mace strength 4 melee impact 9 2 Slow |
Spear strength 5 melee pierce 12 2 Firststrike |
Long Sword strength 6 melee blade 7 4 None |
Hammer strength 7 melee impact 14 2 Slow |
Heavy Pike strength 8 melee pierce 15 2 Firststrike |
Heavy Axe strength 9 melee cold 16 2 Hitchance |
Assassins Grasp dexterity 10 melee blade 6 4 Poison |
Thieves Dagger dexterity 6 melee pierce 4 4 Backstab |
Rapier dexterity 7 melee pierce 5 4 Hitchance |
Steel Dagger speed 8 melee blade 6 3 Hit and Run |
Assassins Blade speed 10 melee blade 6 4 Charge |
Halberd strength 12 melee blade 20 2 Firststrike and Splash |
Basic Throwing Knife dexterity 1 ranged blade 2 3 None |
Throwing Knife dexterity 2 ranged blade 3 3 None |
Slingshot dexterity 3 ranged impact 4 3 Slow |
Short Bow dexterity 4 ranged pierce 5 3 None |
Long Bow dexterity 5 ranged impact 7 3 Hitchance |
Pack of Knifes speed 5 ranged pierce 3 3 Splash |
Crossbow dexterity 6 ranged cold 25 1 Hitchance |
Javelin dexterity 8 ranged pierce 15 2 Hit and Run |
Assassins Needle dexterity 10 ranged pierce 5 5 Poison |
Multishot Crossbow dexterity 15 ranged cold 9 4 Splash |
Ballista strength 20 ranged impact 40 1 Stun |
Elven Bow dexterity 20 ranged pierce 14 3 Perfection |
Elven Sword dexterity 20 melee pierce 7 5 Perfection |
Scimitar dexterity 7 melee cold 6 4 None |
Naphta dexterity 10 ranged fire 35 1 Magical |
Firesword dexterity melee fire 10 3 20 Charge |
Big Scimitar dexterity 15 melee cold 8 5 Hit and Run |
Scythe of Life charisma 15 melee Scythe of Life blade 5 4 Lifedrain |
Berserker Axe strength 15 melee blade 9 5 Berserk |
Dwarven Hammer strength 20 melee impact 14 3 Shock |
Small Cannon strength 25 ranged fire 45 1 Greater Splash |
Ancient Hammer strength 30 melee impact 40 1 Shockwave |
Basic Flute charisma 1 ranged arcane 5 1 Knockout |
Trumpet charisma 3 ranged arcane 5 2 Splash |
Drum charisma 5 ranged arcane 4 3 Splashslow |
Silver Flute bardskill 50 ranged arcane 5 2 Splashdrain |
Green Kantele charisma 10 ranged arcane 7 3 Splashpoison |
Red Kantele charisma 10 ranged arcane 10 3 Splashdrain |
Holy Trumpet charisma 10 ranged arcane 10 3 Greater Splash |
Flute of Fear charisma 15 ranged arcane 7 3 Shock |
Flute of Chance charisma 15 ranged arcane 6 3 Teleportaway |
Harm Flute charisma 20 ranged arcane 15 3 Harm |
shovel strength 5 melee impact 10 2 Knockout |
Rotten Dagger dexterity 10 melee pierce 3 3 Rotten |
Souleater strength 10 melee blade 8 4 Souleater |
Stormlance intelligence 15 ranged arcane 15 3 Magical |
Harpoon dexterity 10 melee pierce 15 2 Firststrike |
Light Claw dexterity 10 melee pierce 5 7 Firststrike |
Blood Claw strength 8 melee blade 7 5 None |
Steel Claw strength 13 melee blade 9 5 Hitchance |
Drake Smasher strength 15 melee impact 15 3 Knockout |
Drake Devaster strength 15 melee impact 15 3 Knockback |
Drake Halberd strength 25 melee blade 15 4 Firststrike and Splash |
Drake Axe melee blade 15 3 strength 30 Cleave |
Firemace strength 10 melee Firemace fire 12 3 Splash |
Wail intelligence 15 ranged impact 5 4 Lifedrain |
Fireball intelligence 14 ranged fire 8 4 Splash |
Freezer intelligence 13 ranged cold 5 5 Splashslow |
Lightning intelligence 16 ranged arcane 15 2 Perfection |
Charm charisma 10 ranged impact 1 1 Becharm |
Dimension Dagger luck 10 melee pierce 3 3 Teleportaway |
Greater Fireball intelligence 20 ranged fire 9 4 Greater Splash |
Basic Magic intelligence 5 ranged cold 6 2 Magical |
Advanced Magic intelligence 7 ranged cold 6 3 Magical |
Force Push intelligence 10 ranged impact 10 2 Knockback |
Quick Hand pickpocketskill 20 melee impact 5 2 Pickpocket |
Greater Force Push intelligence 20 ranged impact 40 1 Shockwave |
Quicker Hand pickpocketskill 40 melee impact 5 3 Pickpocket |
Merman Spear strength 10 melee pierce 10 3 Hitchance |
Blessed Javelin dexterity 10 ranged pierce 10 2 Perfection |
Uru Sword strength 20 melee blade 10 3 Ultimate Charge |
Slayers Hand dexterity 15 melee blade 7 3 Perfection |
Slayers Destiny dexterity 15 ranged pierce 7 3 Perfection |
Orc Hammer strength 25 melee impact 55 1 Shockwave |
Plaque Mace strength 20 melee impact 25 1 Illness |
Orcish Slicer dexterity 20 melee blade 35 1 Weaken |
Enchanted Crossbow dexterity 20 ranged impact 8 3 Weaken |
Curse intelligence 25 melee cold 10 2 Curse |
Needle dexterity 8 melee pierce 1 1 Death |
Poison Sting dexterity 10 melee pierce 20 1 Venom |
Weaponname | Requirement | Range | Damagetype | Damage | Strikes | Special |
Torch | dexterity 5 | melee | fire | 15 | 1 | Illuminates |
Perfect Dagger | dexterity 15 | melee | pierce | 5 | 4 | Perfection |
Net | dexterity 3 | ranged | fire | 15 | 1 | Slow - Activates Net Attack Skill |
Fencers Dagger | dexterity 5 | melee | blade | 15 | 1 | Extrastrike |
Defensive Dagger | dexterity 6 | melee | pierce | 4 | 3 | Extradefence |
Enchanted Nets | dexterity 10 | ranged | impact | 8 | 3 | Slow - Activates Net Attack Skill |
Name | Description |
Avoiding | Increases Overall-Defence. |
Blitz | Nearby allies should receive Skirmisher ability. Currently doesn't do anything. Will be overworked. |
Bloodlust | When killing an enemy, the attack should be restored. |
Clairvoyance | Allows to cast clairvoyance (clear shroud). |
Damageup | Increases Damage. |
Darken | Opposite of Illuminate. |
Defenceaura | Increases Resistance of nearby allies. |
Devour | This unit and all surrounding units loose 8 hitpoints per turn. Killing a unit will however heal the character. |
Distract | This unit negates enemy Zones of Control around itself for friendly units (but not for itself). |
Feeding | Tends to be buggy, works sometimes, sometimes not. Game Engine Problem. |
Flee | Allows to cast the flee spell. |
Floating | Trap Immunity. |
Hide | Allows to cast invisible. |
Initiative | Adjacent allies are granted Firststrike with all weapons. |
Invisible | Like Hide. |
Loner | Increases units damage, reduces damage of surrounding units. |
Mechanical | Allows to summon mechanical guards. |
Poison Immunity | Heals poison. |
Presence of Fear | All surrounding units (allies as well as enemies) do less damage. |
Spikes 1/2/3 | Damages surrounding units by either 1/2/3 points. |
Submerge | As the original, it allows to hide in deep water. Unfortunately does not work as you can enter deep water as a hero. |
Teleport | Allows to teleport, this can be buggy as it allows you to teleport not yet visited places. Game Engine Problem. |
Timemanipulation | Reduces damage of surrounding enemies. Stacks with other abilities. |
Name | Description |
becharm | When attacked, there is a chance that the enemy is converted to your side. |
cleave | On a melee attack, whatever hits the target will also hit enemies in the two hexes that are adjacent to both the attacker and defender, in a crescent moon shape, for 50% of the original damage. |
critical | When this attack hit it kills the unit instantly. |
cursing | The attacked unit will be cursed and its damage is massively reduced. |
death | When this attack hit it kills the unit instantly. The hitchance is 100%. |
heavy wound | The attacked unit will be heavy wounded and looses hp each turn. |
hit and run | Attacking does not drain movement points, the unit will be able to attack and move afterwards. |
extradefence | Drains hitpoints on defence. |
extrastrike | Extra damages is done by this attack. |
greatersplash | All adjacent units to the target will receive 6 damage. |
illness | The attacked unit will receive illness and its damage is reduced. |
knockback | The attacked unit will be knocked back. Does not always work. |
pickpocket | The side of the unit hit by this attack will loose gold. The attackers side gains it. |
shockwave | This attack is so strong that it slows the target, and creates a shock wave that knocks all units adjacent to the attacker back, slows them too and damages them for 10 impact damage. Works only offensively. |
splash | All adjacent units to the target will receive 3 damage. |
splashdrain | The attacked unit and all ajencent units will be affected by lifedrain. |
splashpoison | The attacked unit and all ajencent units will be poisoned. |
splashslow | The attacked unit and all ajencent units will be slowed. |
stun | Destroys the Zone of Control, when hit by this attack. |
teleportaway | The attacked unit will be teleported away. |
weaken | The attacked unit receives illness and its damage is reduced. |
wound | The attacked unit will be wounded and looses hp each turn. |
venom | The attacked unit will be affected by venom and looses 16 hp per turn. |